![]() ![]() Moreover, if they outnumber you, they'll aggressively seek to flank you. Not only are there more enemies to fight, but they're much more cautious and will retreat back into cover if wounded. Hardcore fans will also appreciate the added realism, in the form of more-realistic enemy intelligence and more-realistic weapon and armor modeling. Whereas in the original Jagged Alliance 2 it was possible-with a great deal of care and more than a little cowardice-to get your mercenaries through some missions unscathed, in Wildfire it's basically guaranteed that your mercenaries will take hits. Similarly, the higher cover provides many more places for your enemies to hide, and to "interrupt" your turn as your own team of mercenaries carefully advances. This is because the game's isometric 2D graphics don't do a good job of layering scenery, so if your view is obscured by a tall tree or building with bushes surrounding it, it's difficult to tell whether you're actually under cover nearby. While the added cover can definitely be useful when inching up toward an enemy position, it seems to have an overall effect of putting you at a disadvantage. Wildfire's maps also have much denser cover in the form of high grass, more bushes, and more trees. ![]() Jagged Alliance veterans may be shocked the first time they fight against even the earliest enemies, who originally carried light pistols and went down with a few hits but now wear body armor and carry shotguns. Wildfire's primary campaign reprises that of the original Jagged Alliance 2, but it adds more weapons, more and tougher enemies, and higher cover. The original game's turn-based battles were challenging and surprisingly tense, since they did an excellent job of modeling what it would be like to command a small infantry squad in jungle and urban battles, as well as in stealth and night-ops missions. You later obtained more money to hire and recruit a larger army with better weapons. Jagged Alliance 2 was primarily a turn-based game in which your mercenaries used "action points" to move, sneak around, plant bombs, pick locks, scale buildings, throw grenades, attack at close range, and fire on enemies while slowly inching toward the nation's capital. Then you took on a despot who had seized control of a third-world country. In the original Jagged Alliance 2, you played as a mercenary who hired a team of other mercenaries from a diverse pool of highly skilled (and some not-so-skilled) soldiers of fortune. The Jagged Alliance games were created by Canadian developer Sir-Tech, and the series garnered a loyal fan following with its combination of personality, humor, and exciting tactical strategy. Fortunately, Wildfire also includes the full version of Jagged Alliance 2, so those who missed out on the less-punishing original game can pick it up cheaply, while hardcore fans can play through the new Wildfire campaign or use the included source code to create their own modifications.īeing outnumbered, out of ammo, and out of action points is a desperate-and surprisingly common-situation in Wildfire. The new game also offers a much, much tougher challenge than that of the original Jagged Alliance 2-perhaps too much for most players. I-Deal Games has revisited the 1999 strategy game from Sir-Tech and has added exceptionally thick foliage, many realistically modeled new weapons, and improved enemy intelligence. After having played both 20, I struggle to find a single useful major feature that is present in the latter but not in the former.Jagged Alliance 2: Wildfire is the direct result of efforts made by many highly devoted fans to add a number of enhancements to the gameplay of their favorite title. ![]() I'm playing 2085 because it has none of the newer features I consider useless bloat: new chance to hit, new interrupt system, spying, food, new skill system, bipod giving a penalty to hit chance and the need to detach it for every shot when not prone, 100 AP instead of 25, suppression fire and loss of AP due to it.Īt the same time, it seems to be very stable in terms of bugs and has all of the objectively useful features: higher resolutions, hotkey to re-sort merc order by join date, hotkey to unload all weapons in sector inventory, hotkey to switch between sunglasses and NVG, some improved AI, 180 degree vision field instead of vanilla 360, ability to raise weapon, sniper scopes granting vision range (introducing the sniper role to the game for both player and AI), the ability to order militia around, weather effects, the new Insane difficulty, and externalized xmls for everything.
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